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Plugin Comparisons · 5 min read

AuthMe vs LibreLogin, Login Plugins Compared

Compare AuthMe and LibreLogin for Minecraft server login security. Covers authentication methods, database storage, proxy support, session handling, and migration.

Offline-mode and cracked servers need a login plugin to prevent account impersonation. AuthMe Reloaded and LibreLogin are the two most relevant options in 2026. This authme vs librelogin comparison covers security, features, proxy support, and setup complexity so you can pick the right one for your server.

Why you need a login plugin

When a server runs in offline mode (or uses a proxy without IP forwarding), Mojang's authentication servers are bypassed. Anyone can join with any username. A login plugin forces players to register a password and authenticate on every login, preventing name theft. For more background, see our AuthMe guide (How to Set Up Login Security (AuthMe / LibreLogin)).

Feature comparison table

FeatureAuthMe ReloadedLibreLogin
PriceFree / open-sourceFree / open-source
Password hashingBCrypt, SHA-256, Argon2 (configurable)BCrypt, Argon2id
Database supportSQLite, MySQL, PostgreSQLSQLite, MySQL, PostgreSQL
Session login (remember IP)YesYes
TOTP (2FA)Yes (built-in)Yes
Proxy supportBungeeCord (via AuthMeBungee)Velocity, BungeeCord (native)
Auto-login for premium accountsVia Floodgate/FastLoginBuilt-in premium auto-login
Bedrock supportVia FloodgateVia Floodgate
Spawn teleport on loginYesLimbo server concept
Email recoveryYesNo (planned)
Captcha on registrationYesNo
Community sizeVery large (10+ years)Growing (newer project)

Security

Both plugins support modern password hashing. AuthMe defaults to SHA-256 but can be configured to use BCrypt or Argon2. LibreLogin defaults to Argon2id, which is the current best practice for password storage. Both support TOTP two-factor authentication, adding a second layer of security for staff accounts or cautious players. In terms of raw security, both are solid when configured correctly. The authme vs librelogin difference here is minor.

Proxy and network support

LibreLogin was designed for modern proxy setups from the start. It supports Velocity natively and uses a "limbo server" concept: unauthenticated players sit on a lightweight limbo backend until they log in, then get forwarded to the main server. This is cleaner than AuthMe's approach of teleporting players to a login spawn on the backend server. If you run a Velocity network, LibreLogin integrates more naturally.

AuthMe uses AuthMeBungee as a companion plugin for BungeeCord networks. It works, but the two-plugin setup adds configuration complexity. For single-server setups without a proxy, AuthMe is simpler because everything runs in one jar on one server.

Premium auto-login

Servers that accept both premium (paid) and cracked accounts need a way to automatically authenticate premium players. AuthMe relies on FastLogin for this. LibreLogin has premium auto-login built in, checking against Mojang's API and skipping the password prompt for verified accounts. Fewer moving parts is always better for reliability.

Migration

If you currently run AuthMe and want to switch, LibreLogin provides a migration command that imports AuthMe's database. Password hashes are preserved, so players do not need to re-register. This makes the authme vs librelogin transition smooth for established servers.

Recommendation

For new Velocity-based networks, pick LibreLogin. The limbo server design and built-in premium auto-login reduce your plugin count and simplify configuration. For single-server setups or BungeeCord networks that already run AuthMe, there is no urgent reason to migrate, AuthMe Reloaded is stable and feature-complete. Whichever you choose, enable BCrypt or Argon2 hashing, turn on 2FA for staff, and pair it with a permissions plugin like LuckPerms (Minecraft LuckPerms Permissions Guide) to control what unauthenticated players can do.

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