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enchantments · 6 min read

Best Minecraft Sword Enchantments Ranked

Every sword enchantment in Minecraft ranked from Sharpness V to Knockback. Learn the optimal enchantment loadout for survival, mob grinding and PvP.

The Perfect Sword Loadout

A netherite sword with the right enchantments can one-shot most hostile mobs and carry you through every boss encounter in the game. The wrong combination, however, can actively work against you, Knockback in an enderman farm, for example, sends mobs flying out of your kill chamber. This guide ranks every sword enchantment so you can build the ideal blade for your play style.

S-Tier Enchantments

Sharpness V, Adds 3 extra damage to every hit, applied universally against all mobs and players. Sharpness outclasses Smite and Bane of Arthropods in general use because it works on everything, not just undead or spiders. On a netherite sword, Sharpness V brings the base attack damage to 11, enough to two-hit most overworld mobs.

Looting III, Increases the maximum drop count for mob loot and raises the chance of rare drops. Wither skeleton skulls, for instance, go from a 2.5 % base drop rate to roughly 5.5 % with Looting III. This enchantment is the single biggest accelerator for collecting rare resources like ender pearls, blaze rods and trident drops from drowned.

Mending, Repairs the sword using XP orbs. A Mending sword paired with any XP source never needs replacement. Given how expensive a max-enchanted netherite sword is, Mending pays for itself within the first hour of use.

Unbreaking III, Triples effective durability. A netherite sword has 2031 base durability; with Unbreaking III that becomes roughly 8124 effective hits before breaking. Combined with Mending, the sword lasts forever.

A-Tier Enchantments

Sweeping Edge III (Java Edition only), Increases sweep attack damage to 75 % of the main hit damage. In mob farms and raid scenarios where you face clusters of enemies, Sweeping Edge dramatically increases your area damage output. Note that this enchantment does not exist in Bedrock Edition.

Smite V, Deals 12.5 extra damage to undead mobs. That includes zombies, skeletons, phantoms, wither skeletons and both the Wither boss and the zombie variants. Smite V on a netherite sword lets you one-hit zombies and skeletons without a critical hit. It conflicts with Sharpness, so keep a dedicated Smite sword for wither skeleton grinding and Wither boss fights.

Fire Aspect II, Sets targets on fire for 4 seconds, dealing an additional 7 fire damage over time. Cooked food drops automatically from animals, saving fuel and furnace time. The downside is that Fire Aspect can set off TNT, ignite creepers visually (though they do not actually catch fire) and is useless against nether mobs. Still, the extra DPS and auto-cooking makes it worthwhile on your main sword.

B-Tier Enchantments

Knockback II, Sends targets flying 6 blocks on hit. Useful in PvP for edge-guarding near cliffs and lava, but actively harmful in most mob farms and tight combat situations. The extra distance gives skeletons more time to shoot and lets creepers re-approach for a detonation. Use Knockback only on a dedicated PvP sword.

Bane of Arthropods V, Deals 12.5 extra damage to spiders, cave spiders, silverfish, bees and endermites, and applies Slowness IV. Very niche. Spiders are rarely a major threat outside of early-game, and cave spider spawner farms are better handled with water channels than melee. Conflicts with Sharpness and Smite.

The Ideal Sword Build

  • Primary sword: Sharpness V, Looting III, Unbreaking III, Mending, Fire Aspect II, Sweeping Edge III
  • Wither-hunting sword: Smite V, Looting III, Unbreaking III, Mending
  • PvP sword: Sharpness V, Knockback II, Unbreaking III, Mending, Fire Aspect II

Keep your primary sword free of Knockback so mobs stay within melee range. A second Smite sword for undead grinding is well worth the investment, especially if you are farming wither skeleton skulls for beacon construction.

Enchanting Order Matters

Anvil costs increase with each operation, so order your enchantments to minimise the total number of anvil uses. The optimal approach is to combine books in pairs first, merge Sharpness V with Looting III on one book, Unbreaking III with Mending on another, then combine those two super-books, and finally apply the result to the sword. This keeps the cumulative anvil penalty low and avoids the dreaded "Too Expensive" cap at 39 levels.

Looking for a server that nails this setup end-to-end? Try Astroworld MC, economy survival, custom bosses, full crossplay.

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