Adventuring Time: How to Visit Every Biome in Minecraft
Step-by-step guide to the Adventuring Time advancement. Full biome checklist, elytra routes, biome-finding tips and common mistakes for 1.21+.
Adventuring Time is one of the most time-consuming advancements in Minecraft. You must visit every biome in the game, and as of 1.21 that means over 50 distinct biomes across the Overworld, Nether and (since some versions) the End. Missing even one means you do not get credit. This guide covers every biome you need, the best exploration strategy and the tools that make tracking easier.
What counts as visiting a biome
You must physically stand inside the biome. Flying over it with elytra counts as long as your player hitbox enters the biome boundaries. Teleporting in also counts. The game registers the visit the moment you enter the biome's chunk boundary. Press F3 to see the biome name displayed on the debug screen to confirm you are in the correct one.
Complete biome checklist (1.21+)
The following biomes must all be visited. Check them off as you go:
Overworld standard biomes
- Plains, Sunflower Plains
- Forest, Flower Forest, Birch Forest, Old Growth Birch Forest, Dark Forest
- Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga, Snowy Taiga
- Jungle, Sparse Jungle, Bamboo Jungle
- Savanna, Savanna Plateau, Windswept Savanna
- Desert
- Badlands, Eroded Badlands, Wooded Badlands
- Swamp, Mangrove Swamp
- Beach, Snowy Beach, Stony Shore
- Meadow, Cherry Grove
- Mushroom Fields
- Snowy Plains, Ice Spikes
Overworld mountain and cave biomes
- Windswept Hills, Windswept Gravelly Hills, Windswept Forest
- Stony Peaks, Jagged Peaks, Frozen Peaks
- Grove, Snowy Slopes
- Dripstone Caves, Lush Caves
- Deep Dark
Overworld ocean biomes
- Ocean, Deep Ocean
- Warm Ocean
- Lukewarm Ocean, Deep Lukewarm Ocean
- Cold Ocean, Deep Cold Ocean
- Frozen Ocean, Deep Frozen Ocean
Overworld rivers
- River, Frozen River
Nether biomes
- Nether Wastes
- Soul Sand Valley
- Crimson Forest
- Warped Forest
- Basalt Deltas
Optimal exploration strategy
The fastest way to earn Adventuring Time follows this order:
- Get elytra first. Kill the Ender Dragon, find an End city, grab elytra and stock up on firework rockets. Ground travel is far too slow for biome hunting.
- Start with Nether biomes. The Nether has only five biomes and they are all relatively common. Build a long nether highway in one direction and you will hit all five within a few hundred blocks.
- Fly in a single direction in the overworld. Do not zig-zag. Pick one cardinal direction and fly straight. Biomes generate in bands, so a straight line crosses the most variety in the least distance.
- Use /locatebiome in creative or cheats-enabled worlds. If you just want the advancement and are not playing hardcore,
/locatebiome minecraft:mushroom_fieldsgives you coordinates. In survival without cheats, use external tools like Chunkbase with your world seed. - Check cave biomes by digging down. Deep Dark, Lush Caves and Dripstone Caves generate underground. You must enter them at y-level where they generate. Look for azalea trees on the surface, they always sit above Lush Caves.
The hardest biomes to find
- Mushroom Fields: These only generate as islands in deep ocean. They are rare. Fly over ocean biomes until you spot the distinctive mycelium and mooshroom cows.
- Eroded Badlands: A rare variant of Badlands with tall terracotta pillars. Regular Badlands is common, but the eroded variant is not. Look for dramatic spike formations.
- Ice Spikes: Generates near Snowy Plains but is not guaranteed. The packed ice spikes are visually obvious from the air.
- Deep Dark: Always generates below y=0 and is associated with sculk. Look for large cave openings at low y-levels, especially near mountain biomes.
- Cherry Grove: Added in 1.20. Generates on mountain slopes. The pink trees are impossible to miss from the air.
Common mistakes
- Confusing similar biomes. Windswept Hills and Windswept Gravelly Hills look almost identical. Check F3 to confirm which one you are in.
- Skipping cave biomes. Many players forget that Lush Caves, Dripstone Caves and Deep Dark are separate biomes that require underground visits.
- Not checking the ocean variants. There are eight ocean biomes. Flying over water all looks the same from above, but the biome names differ. Dive down or check F3.
- Flying too high. At very high altitudes your biome may register as a mountain variant. Stay at y=100-150 for the most accurate overworld biome detection.
Version differences
The biome list changes between versions. 1.18 overhauled mountain and cave biomes. 1.19 added Mangrove Swamp and Deep Dark. 1.20 added Cherry Grove. If you upgrade a world from an older version, new biomes will only generate in unexplored chunks. Plan your exploration in freshly generated terrain.
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