A Furious Cocktail: How to Get All Potion Effects Simultaneously
Guide to the A Furious Cocktail advancement. Lists every required potion effect, brewing recipes, timing strategy and the fastest application order.
A Furious Cocktail requires you to have every potion effect applied to your character at the same time. This is the potion-only sibling of How Did We Get Here and it is significantly easier because you only need brewable effects, not mob-inflicted ones. With proper preparation and quick hands, you can earn this advancement in a single attempt.
Required potion effects
You need all of the following effects simultaneously:
- Speed
- Slowness
- Strength
- Jump Boost
- Regeneration
- Fire Resistance
- Water Breathing
- Invisibility
- Night Vision
- Weakness
- Poison
- Slow Falling
- Resistance (requires beacon, not brewable in Java Edition)
Brewing preparation
Brew extended-duration splash potions for every effect. Splash potions apply faster than drinking because you skip the drink animation. Here is what you need to brew:
- Awkward Potion base: Nether Wart + Water Bottle for most potions.
- Speed: Awkward + Sugar, then Redstone for extended duration.
- Slowness: Speed Potion + Fermented Spider Eye.
- Strength: Awkward + Blaze Powder, then Redstone.
- Jump Boost: Awkward + Rabbit's Foot, then Redstone.
- Regeneration: Awkward + Ghast Tear, then Redstone.
- Fire Resistance: Awkward + Magma Cream, then Redstone.
- Water Breathing: Awkward + Pufferfish, then Redstone.
- Invisibility: Night Vision + Fermented Spider Eye.
- Night Vision: Awkward + Golden Carrot, then Redstone.
- Weakness: Water Bottle + Fermented Spider Eye (no Awkward base needed).
- Poison: Awkward + Spider Eye, then Redstone.
- Slow Falling: Awkward + Phantom Membrane, then Redstone.
Convert all of these to splash potions by adding Gunpowder in the brewing stand.
Resistance from a beacon
Resistance cannot be brewed in Java Edition. You need a beacon set to Resistance II. This requires:
- A beacon block (crafted from 3 obsidian, 5 glass, 1 Nether Star from the Wither).
- A full pyramid of mineral blocks (iron, gold, diamond, emerald or netherite). A 4-layer pyramid requires 164 blocks of ore material.
- Set the beacon to Resistance and stand within range.
Application order
Apply long-lasting effects first, short ones last:
- Stand within beacon range for Resistance.
- Throw extended splash potions in this order: Night Vision, Fire Resistance, Water Breathing, Invisibility, Speed, Strength, Jump Boost, Regeneration, Slow Falling.
- Throw the negative effect potions: Slowness, Weakness, Poison.
With extended splash potions, even the shortest ones last 1:30 or more, giving you plenty of margin. Line up all the splash potions in your hotbar and throw them at your feet in rapid succession.
Tips and tricks
- Use your hotbar efficiently. You have 9 hotbar slots. Place the first 9 potions there, throw them all, then swap to the remaining potions from your inventory.
- Throw at a wall, not the ground. Splash potions thrown at a wall next to you apply the effect more reliably than ones thrown straight down.
- Armor up. Poison and other negative effects will drain your health. Wear Protection IV armor and have food ready.
- Build the beacon near your brewing station. You want to minimise travel time between brewing and the attempt.
Common mistakes
- Forgetting Resistance. This is the most commonly missed effect because it requires a beacon, not a potion.
- Using non-extended potions. The base-duration potions last only 20-45 seconds. Extended versions give you breathing room.
- Drinking instead of splashing. Drinking animations take 1.6 seconds each. With 13 potions, that is over 20 seconds of drinking. Splash potions are instant.
- Applying Slowness too early. Slowness slows your item-use speed slightly and makes repositioning harder. Apply it near the end.
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