Minecraft Potion Effects and Duration Chart
Complete duration and effect chart for every potion in Minecraft Java Edition 1.21+. Covers base, extended, enhanced, splash, and lingering durations side by side.
Complete Potion Duration Chart
This chart lists every effect potion in Minecraft Java Edition 1.21+ with all duration variants. Durations are listed in minutes:seconds format. Splash durations are 75 % of the drinkable version. Lingering durations are 25 % of the drinkable version.
| Potion | Effect | Base | Extended | Enhanced | Splash | Lingering |
|---|---|---|---|---|---|---|
| Night Vision | Night Vision | 3:00 | 8:00 | - | 2:15 | 0:45 |
| Invisibility | Invisibility | 3:00 | 8:00 | - | 2:15 | 0:45 |
| Leaping | Jump Boost / II | 3:00 | 8:00 | 1:30 | 2:15 | 0:45 |
| Fire Resistance | Fire Resistance | 3:00 | 8:00 | - | 2:15 | 0:45 |
| Swiftness | Speed / II | 3:00 | 8:00 | 1:30 | 2:15 | 0:45 |
| Water Breathing | Water Breathing | 3:00 | 8:00 | - | 2:15 | 0:45 |
| Healing | Instant Health / II | Instant | - | Instant | Instant | Instant |
| Regeneration | Regen / II | 0:45 | 1:30 | 0:22 | 0:33 | 0:11 |
| Strength | Strength / II | 3:00 | 8:00 | 1:30 | 2:15 | 0:45 |
| Slow Falling | Slow Falling | 1:30 | 4:00 | - | 1:07 | 0:22 |
| Poison | Poison / II | 0:45 | 1:30 | 0:21 | 0:33 | 0:11 |
| Weakness | Weakness | 1:30 | 4:00 | - | 1:07 | 0:22 |
| Slowness | Slowness / IV | 1:30 | 4:00 | 0:20 | 1:07 | 0:22 |
| Harming | Instant Damage / II | Instant | - | Instant | Instant | Instant |
| Turtle Master | Slow IV + Resist III / Slow VI + Resist IV | 0:20 | 0:40 | 0:20 | 0:15 | 0:05 |
Effect Amplifier Breakdown
| Effect | Level I | Level II |
|---|---|---|
| Speed | +20 % movement speed | +40 % movement speed |
| Strength | +3 attack damage | +6 attack damage |
| Jump Boost | +0.5 blocks jump height | +1.25 blocks jump height |
| Instant Health | Restores 4 HP (2 hearts) | Restores 8 HP (4 hearts) |
| Instant Damage | Deals 6 HP (3 hearts) | Deals 12 HP (6 hearts) |
| Regeneration | 1 HP every 2.5 seconds | 1 HP every 1.2 seconds |
| Poison | 1 HP every 1.25 seconds | 1 HP every 0.4 seconds |
| Slowness | -15 % movement speed (I) | -60 % (IV) / -90 % (VI, Turtle Master II) |
| Resistance (Turtle Master) | Not available standalone | III: 60 % damage reduction, IV: 80 % |
Duration Reduction Rules
- Splash: 75 % of base drinkable duration. Distance from impact further reduces effectiveness.
- Lingering: 25 % of base drinkable duration. Applied in short bursts as entities pass through the cloud.
- Redstone (Extended): Increases duration to roughly 2.67x for most potions. Exact values vary per potion.
- Glowstone (Enhanced): Increases amplifier by 1 level but halves duration for most potions. Mutually exclusive with Redstone.
Frequently Asked Questions
Which potions cannot be extended?
Instant potions (Healing and Harming) cannot be extended because they have no duration. They take effect immediately when consumed or applied.
Which potions cannot be enhanced?
Night Vision, Fire Resistance, Water Breathing, Slow Falling, Invisibility, and Weakness have no level II variant. Adding Glowstone Dust to these potions has no effect.
Does the modifier order matter?
No. You can extend a potion first and then make it splash, or make it splash first and then extend it. The final result is the same either way.
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