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Combat · Hostile Mob

How to Beat an Enderman

An Enderman, tall and dark with pale purple eyes, standing against an End backdrop.
Our own render, made for this page.

The Enderman is not hard to hurt, it's hard to keep in the fight. One stray glance at its head and it warps behind you for 7 hearts a swing. Win by removing its escape: a pumpkin head, a 2-tall ceiling, and a block of water.

40 HP, 7♥ per hit. Cap its movement and it dies in four crits.

What you need

Carved Pumpkin
Water Bucket
Netherite Sword
Shield
The cornered-Enderman method
  1. 1
    Wear a carved pumpkin
    Equip a carved_pumpkin in your helmet slot. While worn, looking directly at an Enderman never aggros it, you can stare, line up, and approach with zero risk of the teleport-and-hit cycle.
  2. 2
    Pin it in a 2-tall nook
    Enderman are 2.9 blocks tall, so a 2-high overhang stops them teleporting onto open ground. Lure it under a 2-block ceiling (an obsidian or end-stone lip), it can't warp up and out.
  3. 3
    Drop a water block
    Enderman take damage standing in water and try to teleport out. Place one water source at its feet: it either takes contact damage or wastes teleports relocating, buying you free hits.
  4. 4
    Strike on the crit window
    It has 40 HP (20 hearts). A diamond_sword crit deals ~10.5; a Sharpness V netherite crit deals ~13. Jump-attack for crits, 4 clean crits end it before it recovers stagger.
  5. 5
    Re-acquire after a warp
    If it does blink away, don't chase blind. Look down/away to break aggro, reposition under cover, then re-aim. Never fight one in open End void terrain where it has infinite warp space.

Why a 2-tall roof pins it

An Enderman shown next to a player, standing almost a full block taller.

An Enderman is 2.9 blocks tall. When it takes a hit it tries to teleport, but the landing has to be a spot it physically fits in. It can try up to 64 times to find one, each attempt landing within about 32 blocks on every axis, and it skips any spot that is blocked or sits on water.

Put it under a 2-block ceiling and almost every nearby target is too short. It burns its teleports going nowhere while you keep swinging. That single number, 2.9 against a gap of 2, is the whole trap.

Calm walks, angry sprints

The moment it aggros, an Enderman speeds up by half. Bedrock uses two speeds: 0.3 calm, 0.45 angry, a flat 1.5x. Running is not an option once it is on you, which is exactly why the fight has to happen against a wall and not in the open.
Calm0.3 JAVA + BEDROCK
Angry0.45 BEDROCK

What water actually does

Standing water and rain hurt an Enderman the same way fire does, and any tick of that damage sends it into the teleport loop.

The clever part is the escape it cannot use. It refuses to teleport onto a wet landing spot, so a puddle at its feet is somewhere it can neither stay in nor warp away from cleanly. A thrown splash water bottle is the ranged version: it deals a flat 1 damage to every water-sensitive mob it splashes, tagging a whole group at once.

Rain does the same contact damage out in the open, which is why a storm turns an Enderman hunt into a panic of teleports. Fight under cover, and bring the water to it.

The ender pearl math

Most people fighting Endermen are farming pearls for Eyes of Ender, and the drop is stingy. Java gives 0 to 1 pearl per kill, plus 0 to 1 extra per level of Looting JAVA. So bare, you average half a pearl a kill.

You need roughly 12 pearls for a full set of eyes to find and light the End portal (each eye is one pearl and one blaze powder, and a few eyes shatter on use). At Looting III the ceiling rises to 4 per kill, cutting the grind by more than half.

Quick answers

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How much health does an Enderman have?

40 HP, equal to 20 hearts. A Sharpness V netherite sword with crits drops it in 3 to 4 hits; a bare diamond sword needs about 4 crits (~10.5 each).
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Does a pumpkin really stop the aggro?

Yes, and it does not just lower it, it switches it off. The stare check only runs when you are not wearing a disguise item, so a carved pumpkin skips the check entirely and you can look straight at an Enderman's head with it staying neutral. The screen border vignette is the trade-off, but you fight on your terms.
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Why does water hurt Endermen?

Endermen take damage from water (and rain) like fire. A single water source block at their feet deals contact damage and forces panic teleports, opening free attacks.
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How tall a ceiling do I need to trap one?

A 2-block-high gap. Endermen are 2.9 blocks tall and won't teleport into a space they can't fit, so a 2-tall nook locks them next to you.
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What's the safest weapon setup?

Netherite or diamond sword with Sharpness V for crits, plus a shield. Skip the bow, arrows are easy for it to dodge by teleporting, and a miss just wastes the shot.
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What happens if I miss and it warps?

Break line of sight to its head (look down or away), reposition under your 2-tall cover, then re-engage. Chasing across open ground lets it warp repeatedly and chip you for 7 hearts a hit.

Checked against Java 26.2 and Bedrock 1.26.30, August 2026.

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Blocks and items in this guide

Netherite Sword in MinecraftNetherite SwordCarved Pumpkin in MinecraftCarved PumpkinDiamond Sword in MinecraftDiamond SwordBlaze Powder in MinecraftBlaze PowderWater Bucket in MinecraftWater BucketEnder Pearl in MinecraftEnder PearlObsidian in MinecraftObsidianDiamond in MinecraftDiamond

All 8 of these are named in the guide above, starting with Netherite Sword. Look them up in the item database.