How to Survive a Long Fall
Fall damage is brutally simple math: half a heart per block past the third. A 23-block drop is an instant kill from full health. But every long fall is survivable if you read the ground first.
Below is the exact damage curve and the four reliable saves: a water bucket clutch, a hay or slime landing pad, and Feather Falling IV boots that cut the hit by nearly half.
What you need
What to eat before a climb, and why it is not the biggest number
Falling is a health problem, and health regeneration runs off saturation rather than hunger. That makes the right hand column the one to read before a long climb: a food with a modifier of 1.2 keeps you regenerating far longer than one at 0.3, whatever the hunger figures say.
| Food | Hunger restored | Saturation | Saturation modifier |
|---|---|---|---|
| Golden Carrot | 6 | 14.4 | 1.2 |
| Cooked Beef | 8 | 12.8 | 0.8 |
| Cooked Porkchop | 8 | 12.8 | 0.8 |
| Cooked Mutton | 6 | 9.6 | 0.8 |
| Cooked Salmon | 6 | 9.6 | 0.8 |
| Enchanted Golden Apple | 4 | 9.6 | 1.2 |
| Golden Apple | 4 | 9.6 | 1.2 |
| Cooked Chicken | 6 | 7.2 | 0.6 |
| Baked Potato | 5 | 6 | 0.6 |
| Bread | 5 | 6 | 0.6 |
Quick answers
How much damage does fall damage do per block?
What is the highest fall you can survive at full health?
Does water always cancel fall damage?
How much do hay bales reduce fall damage?
Do slime blocks hurt when you land?
What's the best boots loadout for falls?
Does eating help me survive a fall?
What is the best food to carry while exploring?
Blocks and items in this guide
All 8 of these are named in the guide above, starting with Enchanted Golden Apple. Look them up in the item database.
Water = 0 dmg
Slime = 0 dmg
Feather IV = ÷5