How to Survive and Fight in the Deep Dark
The deep dark does not want a fight. It wants silence. The Warden is a 500-HP wall of sound that ignores your armor and shields, so the real combat skill here is not summoning it. Crouch, count the shrieks, carry light, and the Ancient City pays out Swift Sneak and Echo Shards. Get loud, and you get one-shot.
- 1Stack light before you commitThe Warden never spawns where you can outlast it, but the Darkness effect blinds you to traps. Carry a full stack of soul lanterns or torches and place them as you go. Light kills the gloom and marks your retreat path back to the tunnel you dug in.
- 2Crouch the entire timeSculk sensors hear walking, sprinting, item drops, and projectiles up to 8 blocks away. Hold sneak the whole run. Sneaking emits zero vibrations, so you can walk directly over a sensor without it twitching. Never sprint inside the city.
- 3Read the shriekers, count to threeA sculk shrieker that detects you fires a warning and gives you Darkness. Three warnings within range summon the Warden. Watch the blue pulse: after the first shriek, freeze, then back off 16+ blocks and let the warning level decay before moving again.
- 4Bait vibrations with snowballs or arrowsIf a sensor blocks your path, throw a snowball or fire an arrow at a far wall. The sensor and any shrieker chase that vibration instead of you. This buys a clean window to slip past loot chests guarded by sculk.
- 5If the Warden spawns, run and pearl outThe Warden has 500 HP and hits for 30 melee or 10 ranged sonic that ignores armor and shields. You will not out-DPS it. Sprint away to break line of sight, throw an ender pearl up a shaft, and drink a potion of swiftness. It burrows away after losing you for ~60 seconds.
What you need
The warden against everything else on this site
It is worth seeing the deep dark's resident next to ordinary mobs rather than on its own page. Nothing in the list is close: the warden carries five hundred health where the next toughest overworld mob has a hundred, and the last column is how many netherite sword hits each one takes.
| Mob | Health | Hit damage | Movement speed | Follow range | XP | Netherite sword hits at 8 damage |
|---|---|---|---|---|---|---|
| Wither | 300 | 2 | 0.6 | 40 | 50 | 38 |
| Ender Dragon | 200 | 2 | 0.7 | 16 | - | 25 |
| Ravager | 100 | 12 | 0.35 | 32 | 20 | 13 |
| Hoglin | 40 | 6 | 0.3 | 16 | 5 | 5 |
| Enderman | 40 | 7 | 0.3 | 64 | 5 | 5 |
| Breeze | 30 | 3 | 0.63 | 24 | 10 | 4 |
| Guardian | 30 | 6 | 0.5 | 16 | 10 | 4 |
| Shulker | 30 | 2 | 0.7 | 16 | 5 | 4 |
| Witch | 26 | 2 | 0.25 | 16 | 12 | 4 |
| Vindicator | 24 | 5 | 0.35 | 12 | 12 | 3 |
| Evoker | 24 | 2 | 0.5 | 12 | 10 | 3 |
| Blaze | 20 | 6 | 0.23 | 48 | 10 | 3 |
| Creeper | 20 | 2 | 0.25 | 16 | 5 | 3 |
| Phantom | 20 | 2 | 0.7 | 16 | 5 | 3 |
| Zombie | 20 | 3 | 0.23 | 35 | 5 | 3 |
| Skeleton | 20 | 2 | 0.25 | 16 | 5 | 3 |
| Drowned | 20 | 3 | 0.23 | 35 | 5 | 3 |
| Slime | 16 | 4 | 0.6 | 16 | query.last_hit_by_player ? query.variant : 0 | 2 |
| Spider | 16 | 2 | 0.3 | 16 | 5 | 2 |
| Piglin | 16 | 5 | 0.35 | 16 | 5 | 2 |
| Vex | 14 | 4 | 0.7 | 16 | 3 | 2 |
| Silverfish | 8 | 1 | 0.25 | 16 | 5 | 1 |
Quick answers
How much health does the Warden have?
Can a shield block the Warden's attack?
How do I avoid summoning the Warden?
What is the Darkness effect and how do I counter it?
What loot is worth the risk in an Ancient City?
Can I just dig past everything?
How many hits does the warden take?
Is there anything in the game tougher?
Blocks and items in this guide
All 8 of these are named in the guide above, starting with Enchanted Golden Apple. Look them up in the item database.